Snake case

merge-requests/26/head
Bob Mottram 2022-01-03 17:06:41 +00:00
parent f5bafebcdd
commit fdf8e24a6f
2 changed files with 88 additions and 89 deletions

View File

@ -119,5 +119,4 @@ def site_is_active(url: str, timeout: int) -> bool:
except BaseException:
print('EX: site_is_active ' + str(loc))
pass
return False

176
skills.py
View File

@ -24,46 +24,46 @@ from utils import local_actor_url
from utils import has_actor
def set_skills_from_dict(actor_json: {}, skillsDict: {}) -> []:
def set_skills_from_dict(actor_json: {}, skills_dict: {}) -> []:
"""Converts a dict containing skills to a list
Returns the string version of the dictionary
"""
skillsList = []
for name, value in skillsDict.items():
skillsList.append(name + ':' + str(value))
set_occupation_skills_list(actor_json, skillsList)
return skillsList
skills_list = []
for name, value in skills_dict.items():
skills_list.append(name + ':' + str(value))
set_occupation_skills_list(actor_json, skills_list)
return skills_list
def get_skills_from_list(skillsList: []) -> {}:
def get_skills_from_list(skills_list: []) -> {}:
"""Returns a dict of skills from a list
"""
if isinstance(skillsList, list):
skillsList2 = skillsList
if isinstance(skills_list, list):
skills_list2 = skills_list
else:
skillsList2 = skillsList.split(',')
skillsDict = {}
for skill in skillsList2:
skills_list2 = skills_list.split(',')
skills_dict = {}
for skill in skills_list2:
if ':' not in skill:
continue
name = skill.split(':')[0].strip().lower()
valueStr = skill.split(':')[1]
if not valueStr.isdigit():
value_str = skill.split(':')[1]
if not value_str.isdigit():
continue
skillsDict[name] = int(valueStr)
return skillsDict
skills_dict[name] = int(value_str)
return skills_dict
def actor_skill_value(actor_json: {}, skillName: str) -> int:
def actor_skill_value(actor_json: {}, skill_name: str) -> int:
"""Returns The skill level from an actor
"""
ocSkillsList = get_occupation_skills(actor_json)
skillsDict = get_skills_from_list(ocSkillsList)
if not skillsDict:
oc_skills_list = get_occupation_skills(actor_json)
skills_dict = get_skills_from_list(oc_skills_list)
if not skills_dict:
return 0
skillName = skillName.lower()
if skillsDict.get(skillName):
return skillsDict[skillName]
skill_name = skill_name.lower()
if skills_dict.get(skill_name):
return skills_dict[skill_name]
return 0
@ -71,17 +71,17 @@ def no_of_actor_skills(actor_json: {}) -> int:
"""Returns the number of skills that an actor has
"""
if actor_json.get('hasOccupation'):
skillsList = get_occupation_skills(actor_json)
return len(skillsList)
skills_list = get_occupation_skills(actor_json)
return len(skills_list)
return 0
def set_actor_skill_level(actor_json: {},
skill: str, skillLevelPercent: int) -> bool:
skill: str, skill_level_percent: int) -> bool:
"""Set a skill level for a person
Setting skill level to zero removes it
"""
if skillLevelPercent < 0 or skillLevelPercent > 100:
if skill_level_percent < 0 or skill_level_percent > 100:
return False
if not actor_json:
@ -96,51 +96,51 @@ def set_actor_skill_level(actor_json: {},
},
'skills': []
}]
ocSkillsList = get_occupation_skills(actor_json)
skillsDict = get_skills_from_list(ocSkillsList)
if not skillsDict.get(skill):
if len(skillsDict.items()) >= 32:
oc_skills_list = get_occupation_skills(actor_json)
skills_dict = get_skills_from_list(oc_skills_list)
if not skills_dict.get(skill):
if len(skills_dict.items()) >= 32:
print('WARN: Maximum number of skills reached for ' +
actor_json['id'])
return False
if skillLevelPercent > 0:
skillsDict[skill] = skillLevelPercent
if skill_level_percent > 0:
skills_dict[skill] = skill_level_percent
else:
if skillsDict.get(skill):
del skillsDict[skill]
set_skills_from_dict(actor_json, skillsDict)
if skills_dict.get(skill):
del skills_dict[skill]
set_skills_from_dict(actor_json, skills_dict)
return True
def set_skill_level(base_dir: str, nickname: str, domain: str,
skill: str, skillLevelPercent: int) -> bool:
skill: str, skill_level_percent: int) -> bool:
"""Set a skill level for a person
Setting skill level to zero removes it
"""
if skillLevelPercent < 0 or skillLevelPercent > 100:
if skill_level_percent < 0 or skill_level_percent > 100:
return False
actorFilename = acct_dir(base_dir, nickname, domain) + '.json'
if not os.path.isfile(actorFilename):
actor_filename = acct_dir(base_dir, nickname, domain) + '.json'
if not os.path.isfile(actor_filename):
return False
actor_json = load_json(actorFilename)
actor_json = load_json(actor_filename)
return set_actor_skill_level(actor_json,
skill, skillLevelPercent)
skill, skill_level_percent)
def get_skills(base_dir: str, nickname: str, domain: str) -> []:
"""Returns the skills for a given person
"""
actorFilename = acct_dir(base_dir, nickname, domain) + '.json'
if not os.path.isfile(actorFilename):
actor_filename = acct_dir(base_dir, nickname, domain) + '.json'
if not os.path.isfile(actor_filename):
return False
actor_json = load_json(actorFilename)
actor_json = load_json(actor_filename)
if actor_json:
if not actor_json.get('hasOccupation'):
return None
ocSkillsList = get_occupation_skills(actor_json)
return get_skills_from_list(ocSkillsList)
oc_skills_list = get_occupation_skills(actor_json)
return get_skills_from_list(oc_skills_list)
return None
@ -157,25 +157,25 @@ def outbox_skills(base_dir: str, nickname: str, message_json: {},
if not has_object_string(message_json, debug):
return False
actorNickname = get_nickname_from_actor(message_json['actor'])
if actorNickname != nickname:
actor_nickname = get_nickname_from_actor(message_json['actor'])
if actor_nickname != nickname:
return False
domain, port = get_domain_from_actor(message_json['actor'])
domain, _ = get_domain_from_actor(message_json['actor'])
skill = message_json['object'].replace('"', '').split(';')[0].strip()
skillLevelPercentStr = \
skill_level_percent_str = \
message_json['object'].replace('"', '').split(';')[1].strip()
skillLevelPercent = 50
if skillLevelPercentStr.isdigit():
skillLevelPercent = int(skillLevelPercentStr)
skill_level_percent = 50
if skill_level_percent_str.isdigit():
skill_level_percent = int(skill_level_percent_str)
return set_skill_level(base_dir, nickname, domain,
skill, skillLevelPercent)
skill, skill_level_percent)
def send_skill_via_server(base_dir: str, session, nickname: str, password: str,
domain: str, port: int,
http_prefix: str,
skill: str, skillLevelPercent: int,
skill: str, skill_level_percent: int,
cached_webfingers: {}, person_cache: {},
debug: bool, project_version: str,
signing_priv_key_pem: str) -> {}:
@ -188,20 +188,20 @@ def send_skill_via_server(base_dir: str, session, nickname: str, password: str,
domain_full = get_full_domain(domain, port)
actor = local_actor_url(http_prefix, nickname, domain_full)
toUrl = actor
ccUrl = actor + '/followers'
to_url = actor
cc_url = actor + '/followers'
if skillLevelPercent:
skillStr = skill + ';' + str(skillLevelPercent)
if skill_level_percent:
skill_str = skill + ';' + str(skill_level_percent)
else:
skillStr = skill + ';0'
skill_str = skill + ';0'
newSkillJson = {
new_skill_json = {
'type': 'Skill',
'actor': actor,
'object': '"' + skillStr + '"',
'to': [toUrl],
'cc': [ccUrl]
'object': '"' + skill_str + '"',
'to': [to_url],
'cc': [cc_url]
}
handle = http_prefix + '://' + domain_full + '/@' + nickname
@ -221,55 +221,55 @@ def send_skill_via_server(base_dir: str, session, nickname: str, password: str,
' did not return a dict. ' + str(wf_request))
return 1
postToBox = 'outbox'
post_to_box = 'outbox'
# get the actor inbox for the To handle
originDomain = domain
(inboxUrl, pubKeyId, pubKey, fromPersonId, sharedInbox, avatarUrl,
displayName, _) = get_person_box(signing_priv_key_pem,
originDomain,
base_dir, session, wf_request,
person_cache, project_version,
http_prefix, nickname, domain,
postToBox, 76121)
origin_domain = domain
(inbox_url, _, _, from_person_id, _, _,
_, _) = get_person_box(signing_priv_key_pem,
origin_domain,
base_dir, session, wf_request,
person_cache, project_version,
http_prefix, nickname, domain,
post_to_box, 76121)
if not inboxUrl:
if not inbox_url:
if debug:
print('DEBUG: skill no ' + postToBox +
print('DEBUG: skill no ' + post_to_box +
' was found for ' + handle)
return 3
if not fromPersonId:
if not from_person_id:
if debug:
print('DEBUG: skill no actor was found for ' + handle)
return 4
authHeader = create_basic_auth_header(nickname, password)
auth_header = create_basic_auth_header(nickname, password)
headers = {
'host': domain,
'Content-type': 'application/json',
'Authorization': authHeader
'Authorization': auth_header
}
postResult = \
post_result = \
post_json(http_prefix, domain_full,
session, newSkillJson, [], inboxUrl,
session, new_skill_json, [], inbox_url,
headers, 30, True)
if not postResult:
if not post_result:
if debug:
print('DEBUG: POST skill failed for c2s to ' + inboxUrl)
print('DEBUG: POST skill failed for c2s to ' + inbox_url)
# return 5
if debug:
print('DEBUG: c2s POST skill success')
return newSkillJson
return new_skill_json
def actor_has_skill(actor_json: {}, skillName: str) -> bool:
def actor_has_skill(actor_json: {}, skill_name: str) -> bool:
"""Returns true if the given actor has the given skill
"""
ocSkillsList = get_occupation_skills(actor_json)
for skillStr in ocSkillsList:
if skillName + ':' in skillStr:
oc_skills_list = get_occupation_skills(actor_json)
for skill_str in oc_skills_list:
if skill_name + ':' in skill_str:
return True
return False