cosmopolitan/test/dsp/tty/rgb2ansi_test.c

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2020-06-15 14:18:57 +00:00
/*-*- mode:c;indent-tabs-mode:nil;c-basic-offset:2;tab-width:8;coding:utf-8 -*-│
vi: set net ft=c ts=2 sts=2 sw=2 fenc=utf-8 :vi
Copyright 2020 Justine Alexandra Roberts Tunney
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301 USA
*/
#include "dsp/tty/quant.h"
#include "libc/testlib/testlib.h"
struct TtyRgb res;
TEST(rgb2ansi, testDesaturatedPurple_isQuantizedBetterThanEuclideanDistance) {
ttyquantinit(kTtyQuantXterm256, kTtyQuantRgb, kTtyBlocksUnicode);
/*
* the challenge to the xterm256 palette is that it was likely
* intended for just syntax highlighting, rather than accurately
* modeling the natural phenomenon of illumination.
*
* as a syntax highlighting palette, it focuses mostly on bright
* saturated colors, while also providing a really good greyscale for
* everything else.
*
* as such, if one were to project the colors of this palette into a
* three-dimensional space, we might see something like an HSV cone,
* where all the color samples are projected mostly around the outside
* of the cone, and the greyscale dots tracing through the middle.
*
* if we want to convert an a real color into an xterm color, we can
* use euclidean distance functions to pick the closest color, such as
* sum of squared distance. however this will only work well if it's
* either a pure grey color, or a bright saturated one.
*
* but euclidean distance doesnt work well for the sorts of colors
* that are generally used for things like film, which conservatively
* edits for the colors more towards the middle of the space; and as
* such, which basically causes the distance function to pick greys
* for almost everything.
*/
res = rgb2tty(0x56, 0x38, 0x66);
/* EXPECT_NE(0x4e, res.r); */
/* EXPECT_NE(0x4e, res.g); */
/* EXPECT_NE(0x4e, res.b); */
/* EXPECT_NE(239, res.xt); */
/* EXPECT_EQ(0x5f, res.r); */
/* EXPECT_EQ(0x00, res.g); */
/* EXPECT_EQ(0x5f, res.b); */
/* EXPECT_EQ(53, res.xt); */
}