/*-*- mode:c;indent-tabs-mode:nil;c-basic-offset:2;tab-width:8;coding:utf-8 -*-│ │vi: set net ft=c ts=2 sts=2 sw=2 fenc=utf-8 :vi│ ╞══════════════════════════════════════════════════════════════════════════════╡ │ Copyright 2020 Justine Alexandra Roberts Tunney │ │ │ │ This program is free software; you can redistribute it and/or modify │ │ it under the terms of the GNU General Public License as published by │ │ the Free Software Foundation; version 2 of the License. │ │ │ │ This program is distributed in the hope that it will be useful, but │ │ WITHOUT ANY WARRANTY; without even the implied warranty of │ │ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU │ │ General Public License for more details. │ │ │ │ You should have received a copy of the GNU General Public License │ │ along with this program; if not, write to the Free Software │ │ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA │ │ 02110-1301 USA │ ╚─────────────────────────────────────────────────────────────────────────────*/ #include "dsp/tty/quant.h" #include "libc/testlib/testlib.h" struct TtyRgb res; TEST(rgb2ansi, testDesaturatedPurple_isQuantizedBetterThanEuclideanDistance) { ttyquantinit(kTtyQuantXterm256, kTtyQuantRgb, kTtyBlocksUnicode); /* * the challenge to the xterm256 palette is that it was likely * intended for just syntax highlighting, rather than accurately * modeling the natural phenomenon of illumination. * * as a syntax highlighting palette, it focuses mostly on bright * saturated colors, while also providing a really good greyscale for * everything else. * * as such, if one were to project the colors of this palette into a * three-dimensional space, we might see something like an HSV cone, * where all the color samples are projected mostly around the outside * of the cone, and the greyscale dots tracing through the middle. * * if we want to convert an a real color into an xterm color, we can * use euclidean distance functions to pick the closest color, such as * sum of squared distance. however this will only work well if it's * either a pure grey color, or a bright saturated one. * * but euclidean distance doesnt work well for the sorts of colors * that are generally used for things like film, which conservatively * edits for the colors more towards the middle of the space; and as * such, which basically causes the distance function to pick greys * for almost everything. */ res = rgb2tty(0x56, 0x38, 0x66); /* EXPECT_NE(0x4e, res.r); */ /* EXPECT_NE(0x4e, res.g); */ /* EXPECT_NE(0x4e, res.b); */ /* EXPECT_NE(239, res.xt); */ /* EXPECT_EQ(0x5f, res.r); */ /* EXPECT_EQ(0x00, res.g); */ /* EXPECT_EQ(0x5f, res.b); */ /* EXPECT_EQ(53, res.xt); */ }