cosmopolitan/third_party/duktape/duk_error_throw.c

163 lines
5.6 KiB
C

/*
* Create and throw an ECMAScript error object based on a code and a message.
*
* Used when we throw errors internally. ECMAScript generated error objects
* are created by ECMAScript code, and the throwing is handled by the bytecode
* executor.
*/
#include "third_party/duktape/duk_internal.h"
/*
* Create and throw an error (originating from Duktape internally)
*
* Push an error object on top of the stack, possibly throw augmenting
* the error, and finally longjmp.
*
* If an error occurs while we're dealing with the current error, we might
* enter an infinite recursion loop. This is prevented by detecting a
* "double fault" through the heap->creating_error flag; the recursion
* then stops at the second level.
*/
#if defined(DUK_USE_VERBOSE_ERRORS)
DUK_INTERNAL void duk_err_create_and_throw(duk_hthread *thr, duk_errcode_t code, const char *msg, const char *filename, duk_int_t line) {
#else
DUK_INTERNAL void duk_err_create_and_throw(duk_hthread *thr, duk_errcode_t code) {
#endif
#if defined(DUK_USE_VERBOSE_ERRORS)
DUK_DD(DUK_DDPRINT("duk_err_create_and_throw(): code=%ld, msg=%s, filename=%s, line=%ld",
(long) code, (const char *) msg,
(const char *) filename, (long) line));
#else
DUK_DD(DUK_DDPRINT("duk_err_create_and_throw(): code=%ld", (long) code));
#endif
DUK_ASSERT(thr != NULL);
/* Even though nested call is possible because we throw an error when
* trying to create an error, the potential errors must happen before
* the longjmp state is configured.
*/
DUK_ASSERT_LJSTATE_UNSET(thr->heap);
/* Sync so that augmentation sees up-to-date activations, NULL
* thr->ptr_curr_pc so that it's not used if side effects occur
* in augmentation or longjmp handling.
*/
duk_hthread_sync_and_null_currpc(thr);
/*
* Create and push an error object onto the top of stack.
* The error is potentially augmented before throwing.
*
* If a "double error" occurs, use a fixed error instance
* to avoid further trouble.
*/
if (thr->heap->creating_error) {
duk_tval tv_val;
duk_hobject *h_err;
thr->heap->creating_error = 0;
h_err = thr->builtins[DUK_BIDX_DOUBLE_ERROR];
if (h_err != NULL) {
DUK_D(DUK_DPRINT("double fault detected -> use built-in fixed 'double error' instance"));
DUK_TVAL_SET_OBJECT(&tv_val, h_err);
} else {
DUK_D(DUK_DPRINT("double fault detected; there is no built-in fixed 'double error' instance "
"-> use the error code as a number"));
DUK_TVAL_SET_I32(&tv_val, (duk_int32_t) code);
}
duk_err_setup_ljstate1(thr, DUK_LJ_TYPE_THROW, &tv_val);
/* No augmentation to avoid any allocations or side effects. */
} else {
/* Prevent infinite recursion. Extra call stack and C
* recursion headroom (see GH-191) is added for augmentation.
* That is now signalled by heap->augmenting error and taken
* into account in call handling without an explicit limit bump.
*/
thr->heap->creating_error = 1;
duk_require_stack(thr, 1);
/* XXX: usually unnecessary '%s' formatting here, but cannot
* use 'msg' as a format string directly.
*/
#if defined(DUK_USE_VERBOSE_ERRORS)
duk_push_error_object_raw(thr,
code | DUK_ERRCODE_FLAG_NOBLAME_FILELINE,
filename,
line,
"%s",
(const char *) msg);
#else
duk_push_error_object_raw(thr,
code | DUK_ERRCODE_FLAG_NOBLAME_FILELINE,
NULL,
0,
NULL);
#endif
/* Note that an alloc error may happen during error augmentation.
* This may happen both when the original error is an alloc error
* and when it's something else. Because any error in augmentation
* must be handled correctly anyway, there's no special check for
* avoiding it for alloc errors (this differs from Duktape 1.x).
*/
#if defined(DUK_USE_AUGMENT_ERROR_THROW)
DUK_DDD(DUK_DDDPRINT("THROW ERROR (INTERNAL): %!iT (before throw augment)",
(duk_tval *) duk_get_tval(thr, -1)));
duk_err_augment_error_throw(thr);
#endif
duk_err_setup_ljstate1(thr, DUK_LJ_TYPE_THROW, DUK_GET_TVAL_NEGIDX(thr, -1));
thr->heap->creating_error = 0;
/* Error is now created and we assume no errors can occur any
* more. Check for debugger Throw integration only when the
* error is complete. If we enter debugger message loop,
* creating_error must be 0 so that errors can be thrown in
* the paused state, e.g. in Eval commands.
*/
#if defined(DUK_USE_DEBUGGER_SUPPORT)
duk_err_check_debugger_integration(thr);
#endif
}
/*
* Finally, longjmp
*/
DUK_DDD(DUK_DDDPRINT("THROW ERROR (INTERNAL): %!iT, %!iT (after throw augment)",
(duk_tval *) &thr->heap->lj.value1, (duk_tval *) &thr->heap->lj.value2));
duk_err_longjmp(thr);
DUK_UNREACHABLE();
}
/*
* Helper for C function call negative return values.
*/
DUK_INTERNAL void duk_error_throw_from_negative_rc(duk_hthread *thr, duk_ret_t rc) {
DUK_ASSERT(thr != NULL);
DUK_ASSERT(rc < 0);
/*
* The __FILE__ and __LINE__ information is intentionally not used in the
* creation of the error object, as it isn't useful in the tracedata. The
* tracedata still contains the function which returned the negative return
* code, and having the file/line of this function isn't very useful.
*
* The error messages for DUK_RET_xxx shorthand are intentionally very
* minimal: they're only really useful for low memory targets.
*/
duk_error_raw(thr, -rc, NULL, 0, "error (rc %ld)", (long) rc);
DUK_WO_NORETURN(return;);
}